Work
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Inter NYC (2025)


Shape constellations and birth stars in this interactive installation commissioned for Inter. Developed on Touchdesigner, using depth cameras, Python, and GLSL for responsive user interactions.


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Artificial Us (2025)


Can GenAI capture the essence of Latin America? Using custom AI models, Artificial Us generates images of landscapes and daily life in Chile and Argentina, to then transform them into navigable 3D spaces. Developed with Touchdesigner, Python, and depth maps.

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Greater Than Two (2025)


Interactive installation representing the prevalence of human connections. Developed using Touchdesigner, Arduino and Python, it employs two custom devices that allow for accurate real-time localization. Exhibited at MIT during the 2025 RealityHack.

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Project.A.Artgroup x Margarida Feijao (2025)


Collaboration with fashion designer Margarida Feijao for an experimental short film featuring her new collection. I developed the visual effects using Touchdesigner, Python and Premiere Pro.

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Echos (2024)


No-code AI chatbot development tool built with Google Gemini, PHP, and JavaScript. Developed for the 2024 Google AI Hackathon, it enables users to design and deploy custom chatbots effortlessly. 

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ImaginAir (2023)


ImaginAir allows users to draw on a virtual canvas with their fingers, to then create an AI generated composition based on the drawing. Developed with Javascript, p5.js, Google MediaPipe, Python and Flask.

Read more, or try it here.




GenAI x Painter (2022)


Collaboration with painter Luis Gomez, exploring how traditional artists can use AI as a tool to expand their creative practice. Created through an iterative process, with the painter and AI taking turns to generate different sections. Developed using Python, Stable Diffusion, and oil on canvas.

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Playground
Experiments, sketches and other smaller projects




Slime Mold-way (2023)


Speculative web piece developed in collaboration with Arden Schager, which explores the idea of having a subway system designed by slime mold in NYC. Developed using JavaScript, p5.js and GLSL.

See it live here.